This ability puts a debuff on two players at a time that inflicts a large hit when it expires. P1 lasts until the boss has fallen to 65% HP. If a star collides with an add, it will be immune to CC, so you have to make sure you do NOT hit an add with the star. You will be split off into two groups typically melee and ranged. being an instant cast. Heroic Raszageth Kill (Resto Druid POV) | Drybear Plays Throughout most of the fight the boss will also cast Tormented Eruptions. So you want players with this power to soak as much as possible as they can clear the negative effect from themself, if you dont have a lot of players with this power its not the end of the world you just get a lot of raiders to soak the remnants throughout the fight. Spec agnostic bindings: For example Sunbeam is only available on Balance, so the same button can be Skull Bash on Feral and something completely different on Resto. Vault of the Incarnates Guide - Overgear After you dealt with your side of the chains the NPC's will spawn a bridge that you have to run across to fight Sylvanas. It is typically simple if you are not skipping reclaims. You will also have random players targeted by Staggering barrage throughout the fight. Pretty standard. It's a pretty fun and unique multi-phase fight, and it definitely feels good as a Resto Druid due to all the near-constant ticking damage throughout the phases. Throughout the phase the boss will cast Banshee's Fury which deals 13k damage every 4 seconds to the entire raid. Thanks to Katskratches our copywritter and Layria, our amazing English copy editor. While active, each player gains a polarity (+ and -). At 100% energy, boss starts a 3s pushback channel that damages the raid. When you start the encounter you will be fighting two bosses. You want to spread out with this so it only hits the player affected because it deal damage to everyone within 20 yards of the debuff when it expires. Subcreation updates every eight hours for top Mythic+ runs, every 24 hours for top talents, gear, enchants, and gems, for both raid and Mythic+, and every 24 hours for PvP statistics. When Mal'ganis casts unto Darkness, he will have Aura of Carrion for 50 seconds, and this will spawn more insects and make the cloud ramp faster, so make sure to dodge it when you can. During the encounter you will also deal with a pretty heavy damage over time effect called Echoing Screams. Whilst on the platform orbs will torment players that inflict 8k damage every 3 seconds for 15 seconds. There will also be stars targeting players in this phase. If youre interested in doing more HPS the stat specific powers are extremely good and for resto druid Overgrowth seedling is incredibly powerful as it allows you to effectively not worry about your mana pool. Vault of the Incarnates Raid Loot Drops and Rewards in - Wowhead This boss does heavy tank damage, so make sure you're using your ironbark on them if needed. You will have to carry this bomb throughout the entire fight, ensuring it does not blow up. =)https://www.warcraftlogs.com/reports/fQmwG6tWXL8TY1y7#fight=3\u0026type=healing After getting the boss to 83% HP Sylvanas will take 99% reduced damage. Do not dispel this instantly because when it's dispelled it will leave a slow field on the ground that interacts with the motes, meaning you will need to block less if placed well. Shorter CDs can typically cover this, such as a mini druid ramp. Once youre inside, there will be 3 orbs, this is usually done with melee + ranged on one each, and then everyone else helps soaking the last one. Intermission 1 and 2 are also pretty similar: The boss is immune and you fight adds. Just move either left or right out of it, depending on your raid assignments. The boss will lock onto 3 targets and after 4 seconds deal a large amount of damage to the 3 players and to anyone else caught within 10 yards of that player. You will also get an additional decimator during this phase, so make it "scream" at you when it starts casting, so you don't get a knockback into one of the holes. This is the Normal Difficulty Raszageth encounter in the Vault of the Incarnates Raid in Patch 10.0 of the Dragonflight expansion of World of Warcraft.Hello everyone! With most of your spells being cast instantly, Restoration Druids can keep up with healing and even damage on the move. Raszageth casts this knockback when she enters in Phase 3. As this is a healer guide let's start with the Glacial spike mechanic. Another pretty simple boss fight for healers. It's important to dodge Haunting Waves and you also want to keep an eye on anyone who is hit by this mechanic because they will take a lot of damage. They are in a solid spot on our DPS tier list. When you get Rune of Domination, you want to split into two groups during this phase. A complete searchable and filterable list of all Restoration Druid Talents in World of Warcraft: Dragonflight. Throughout the fight an ability called Fractured Soul will spawn at the players feet and this is basically a big white circle effect that you want to move away from. To help counter this ability simply stand within the cores energy circle because it will activate Radiant Energy which will make you to take 80% reduced damage from Unstable Energy. During phase one, two, and the intermission, the boss will also throw out dispellable debuffs, prioritizing melee. Restoration Druid raid bosses guide Patch 10.0.5 Last Updated: 22nd Jan, 2023 Heregellas Raid Bosses Coming Soon This section will be updated after the guild's progress is finished. It's crucial to bait these clouds correctly because they will last for 15 minutes and grow in size. When the boss casts this ability, create a protective shield on the floor that tanks will need to move the boss out of because it reduces the boss damage taken by 90%. There is a neat trick on this boss with Stampeding Roar. FIGHT OVERVIEW 3 phases fight with 2 intermissions. Now to the fun part of the fight, phase two. Resto Druid is the most tanky healer and gets an interrupt in DF. Restoration Druid Dragonflight Class Guide - Stormfate The top talents, gear, enchants, and gems based on data from the top 499 Restoration Druid Heroic Raszageth the Storm-Eater logs (494 unique characters) by hps from the past four weeks (only including logs from 10.0.7). As a boomkin druid you want to play Heart of the Wild and convoke because you want to deal as much damage as you can. Intermission 2 lasts until you've killed its add. For healers there is also a dispellable debuff that comes out throughout this phase called Slothful Corruption, this deals a small amount of damage however, it will reduce spell casting and ranged attack speed and movement speed by 40% so you want to prioritize dispelling ranged players first with this debuff. Raszageth the Storm-Eater is the final boss of Vault of the Incarnates and notably drops Tier Set tokens for the Helm armor slot as well as the unique bow Neltharax, Enemy of the Sky which has a higher item level than the rest of her loot. It unfolds as follows: P1 -> Intermission 1 -> P2 -> Intermission 2 -> P3. In phase two, the boss will spawn four withering seeds instead of ritualists, and the same deal applies here. You will most likely be assigned a marker where all players with this debuff will go because on expiration it will drop a silence field that will summon an add after 6 seconds. Stuck in your progress? You can typically get two convokes off before you need to use it later on in the fight if you are using the new Celestials Spirit legendary. Throughout the fight he will start casting Predators Howl, this is a dispellable debuff that will pulse every 3 seconds and fear anyone in the player with the debuffs circle for 8 seconds. If you get targeted by Rune of damnation, you want to jump into a hole with 1.8 seconds left on the debuff. Once you have done the intermission two times you will enter phase 3. For phase one you probably want to just HoTW convoke on pull and then start your healing. At 100 Energy, the boss gains a shield that must be broken. However, they will also gain a buff when an add dies that increases their haste by 250%; here, you might be required to cyclone specific adds to make sure the cast doesn't go off when unintended, so watch out for what your raid leader assigns. When the boss reaches 100 energy, you will need to go and kill an assigned add. 3 phases fight with 2 intermissions. During this intermission there will be spiked balls coming from the left or right of you, however, there will already be gaps in the wall that you can run through, There will also be a line of spikes creeping towards you but will also have a gap here, so, typically you need movement speed throughout the entire intermission phase to keep up. So it is important to remove them as soon as possible as the fight already has a lot of damage going on throughout the fight. It will go on one player and after 8 seconds it will deal 220k frost damage divided evenly between all players within 10 yards. Vault of the Incarnates is the first Dragonflight raid where players will resist Raszageth, the first antagonist of the expansion. In the Mythic version of the encounter when Barghast has entered the encounter, Sinseeker will create NPCs that will need to be topped up before reaching the boss, some neat tricks if your raid can group these up when spawning can be to pre Efflorescence or save a Wild Growth for these adds to top them swiftly. You may need to pop some small cooldowns if you pop too many traps at once. Another thing healers have to keep an eye out for is Unto Darkness. For example, ranged soaks the first one and melee the second, and so forth. New Talent: Rising Light, Falling Night - Increases your damage and healing by 3% during the day. After a certain amount of time the boss will cast Raze and this is when you as a healer want to make sure nobody has a stack of banshees bane and that you take the Invigorating Field across to a new platform because the boss will blow-up dealing 30k damage, making the field disappear and cover the platform which deals 11k damage every 0.5 seconds. When this mechanic comes out the 4 players that get this debuff will run to the edge of the room and position so that when they are dispelled itll go on one player. Contribute Brynjas Mourndful Dirge. Interrupt it as much as possible. This fight is all about positioning, it is highly important you are aware of your surroundings. The boss will cause Runic Affinity which will happen on several players allowing these players to interact and manipulate the rings. The only other main mechanic to take note and be wary about is Link Essence. Soft enrage mechanism, the room is slowly filled with AoEs. Once you transition you'll be sent down. This was far from my best pull, but I think that I did alright overall. This ability is extremely important, the boss will mark several locations with a purple looking circle on the floor around the room and after 8 seconds they will pop and deal 19k damage to players soaking the circles, however if nobody is in the circle when she slashes it, it will do raid wide damage almost killing the entire raid. The boss sweeps across the platform, exhaling lightning in a line, inflicting near-lethal damage and leaving behind damaging AoE. So, try not to be ahead of the raid group / where the raid group wants to go when baiting the clouds. The circle is very small (5 yards) so, its very easy to spread out and avoid hitting other players with this ability. Typically, 2 at a time is fine to handle without anything significant. That's why we're here to assist you in picking the best resto druid talents. In mythic difficulty this ability becomes very important as if you strike the energy core with it, it will give that core energy meaning the core when moving the boss into the cores energy circle will be in that phase longer and you will have more time to kill the boss. Raszageth the Storm-Eater Strategy Guide - Wowhead I have been very casual this tier, so I don't have a group to run with that has been capable of defeating this encounter. You will slowly run out of room in this phase and there is a stacking debuff that will happen every 2 seconds starting at 826 damage and stacking this so why it's important to do as much damage as possible as eventually youll either run out of room or die to the stacking debuff. The big danger is getting pushed off the platform. If you are not assigned to one of the 3 platforms, you should place Dimensional Tear on the outer edges, which is indicated by a world marker by your raid leader. :)UI, addons \u0026 WeakAuras:https://bit.ly/malbinfoTalents/Talentos:https://bit.ly/malbtalentsTwitch:http://twitch.tv/malbaratarLogs:https://www.warcraftlogs.com/character/us/azralon/malbaratar#difficulty=3Welcome! Throughout the fight, the boss will cast an ability called Crystalized. Your cooldowns will most likely be assigned either here or on meltdowns. This echo will disappear after exploding and new ones are placed. Restoration Druid Talents and Builds - Dvorak Gaming As a druid you want to keep them ccd until they need to be killed (if you have no balance druids you might need to take mass root. It allows you to reach the lower platforms for the intermission. To stop this being cast the tank needs to move the boss into an Energy Core. There isn't much going on; however, it's important to note that you will need at least two 'bait' groups for Dust Blast's ability. Throughout the fight the boss will throw a weapon at the tank and this can either be an axe, a hammer or a scythe. After phase one and two, there will be an intermission phase that will get rid of any chains currently on a player and put a gap in the wall of spiked walls if they happen when you transition. your dps were a bunch of clowns looking for an excuse for their clownery. Once youve used your healing cooldowns and are at around 5-6 stacks I would recommend trying to squeeze in as much damage as you can before he eventually kills you due to receiving no healing. 3 phases fight with 2 intermissions. This page last updated: 2023-05-01 05:02:48.146191-04:00. The cast will happen at least 10 times or so if your DPS accidentally hits it. If you stand in it you will take 33k damage and be knocked away from the center of the impact, however if nobody stands in it the entire raid will take 82k damage if they are within 38 yards of the soak. You want to run over these souls to remove a stack (there will be 3 stacks typically so make sure to run into all 3). You can also either pre-place your Efflorescence behind a pillar when you need to line of sight certain boss mechanics or if you're at a different pillar to the larger group you can place it around the corner so the edges can still hit those that are hiding. This ability will fling dust at the three furthest players from the boss, which will deal a moderate amount of damage and splash to players within 10 yards. Raszageth is immune to damage during this phase. :)No esquea de deixar um like e se inscrever! When Signe reaches 100 energy she will attempt to push all players away from her, if you are not in her circle when this cast ends you will be one shot and if you do survive with a personal feared for 6 seconds. These are typically preassigned spots, so go to your assigned spot to avoid dying. This is important to take note of because if your guild doesn't stop doing damage to the boss your cooldown will line up a bit differently. I spent way longer than I care to admit trying to find a group that could defeat it, but finally I found this one and it went quite well. Anyways, I hope that you enjoy this video and find it useful in some way.At the time of uploading this video this was a 97 Parse, and rank 118 out of 3,977 Resto Druids in the world to have killed and logged this fight:https://www.warcraftlogs.com/reports/FJjKCadrA4tkhn3y/#fight=3\u0026type=healingAlso, if you're interested, here's a link to an unlisted video of a 0.9% wipe in which I would have earned a 99 parse had we done just a *little* more damage:https://www.youtube.com/watch?v=oE51LpGNogAAnd here's a link to those logs in case you'd like to see a healing breakdown or whatever else on all the pulls that we did:https://www.warcraftlogs.com/reports/VW4dhmHr1XgvLPx7/#fight=21\u0026type=healing You need to use your personal CDs and big healer CDs such as Tranq, Flourish, etc. Once called to dispel, then you should dispel them asap as the damage ramps up pretty high, and as it favors melee they will be out of melee for a while trying to palace it correctly and want to get back in asap. I've been pretty casual so far this tier, but I did want to defeat this boss on the first week, even if it's only on Normal difficulty, so I found a good PuG group and we gave it our best shot. During phase 2 on mythic difficulty all players will move the rings in the same direction, this should be clockwise so you will only need one player to move the ring. Youll be following the boss a lot during this going to each adds so again plan your. In this final phase, the Stars are slightly different and will continue bouncing throughout the entire phase, so keep an eye out and keep dodging them as the dot they leave hurts a lot more in phase 3. As a druid, you may be assigned to root the adds that spawn due to you not killing them during its synthesize phase. Whilst also smacking the tanks the adds will cast Despair dealing 13k damage every 2 seconds for 6 seconds to all players within 25 yards of the add. If your cooldowns are not needed, I'd highly recommend helping as much as possible with damage as it can be very tight, and if you don't kill the add, it will be a wipe. The initial damage is divided evenly among the people soaking the circle, the more people you have soaking the less damage you will take and the drag from the add will be less as well. This encounter can be very tricky to navigate as there is a lot going on. You can simply dodge these or if you have things like hand of freedom from a paladin you can run into these without taking damage and making them easier to avoid. On the platform, there will be one big add tanked by the tank and a few small adds that need to die before their cast finishes, or it is a raid wipe. It's likely that your cooldowns will be assigned, so just make sure that your HoTs and pre-ramp come in before blood price. I don't really need anything from it, either, but I wanted to get AotC sooner rather than later, so I resorted to PuGing. Notes: The main mechanic of this fight to be worried about, especially in mythic, is Disintegration Halo. 129. stokeswow 2 yr. ago. This will put small circles on several players that do a small amount of damage to the person affected by it. In this phase, the boss will start casting 'Decimator'. 2.Rotation: Precasting Precasting: Cast Wrath twice Cast Stellar Flare If you are unfortunate enough to get hit by this mechanic, you can do the following to remove it: The debuff will spawn 3 souls that look exactly like your character when you got hit by the mechanic so, if you are in bear form itll look like 3 bears in a triangular formation. During phase one there is a lot of movement and you will likely have to clear stacks so pre positioning for this CD is highly important. Throughout the fight you will also have to deal with Call of Eternity which will put a dot on a few players in the raid. This will cause all chains to erupt with spikes in four directions when the tank is hit by any of the weapons. Just pay attention to if the mark changes during the fight.". This boss encounter has a very important mechanic for healers called Fargments of Destiny. My name is Ana, but call me Malb! There are many ways you can heal Kaelthas to phase him. This is very important and if you have too many bleeds on you it is important to stand in this. Restoration Druid in Mythic+ 2. You'll most likely be stacked so here's where your AoE healing can shine. You should have two teams to soak this ability which your raid leader would assign. Reforestation Flexible Restoration Talents Swap Inner Peace to Passing Seasons or Tranquil Mind. This will cast different abilities at different points so I will explain how to deal with all of them. An animation like the one from Nerzhuls malavelance will appear above the rune you need to run into. If it is not on you, things like ursol's vortex can be great to help make sure your friends don't run off the edge before the MC breaks. Talents:You can also pick Inner Peace instead of Spring Blossoms. During this encounter the boss will phase into an intermission at 70% and 40% health. In the middle of the room you will see 3 Energy Cores placed in a triangular formation where the boss stands. Lastly and probably most importantly the main mythic mechanic added, the Remnants. After some time, the tiny adds become immune to CCs. You have to dodge abilities that spawn on the floor and Rive which are straight lines which are easily avoidable, it you stand in these you will end up dying. All images copyright Blizzard Entertainment. This boss as with most patchwork bosses will have a very tight damage check. There will also be many small adds, and you can place a vortex under the Lich King and then run away from the raid to bait the adds because when they die, they will spawn a circle under the furthest away player, and having this in melee is very bad. These are pretty obvious to see when theyre coming so just make sure to look at your boss timers to see when youll need to move, and try to make sure youre not hard casting things like Tranquility when you do need to be moving. However, it is dispellable, so keep an eye out if one of your raid members needs a dispel. Subcreation provides statistical analysis of Mythic+ dungeons (via the raider.io API), Raids, and PvP in World of Warcraft: Dragonflight and provides summaries of the top talents, gear, enchants, and gems used in Mythic+ and Raids (via the Warcraft Logs API). The, In Phase two the tank will get hit by the, During the encounter the boss will summon a line of, After phase one and two, there will be an intermission phase that will get rid of any chains currently on a player and put a gap in the wall of spiked walls if they happen when you transition. These will slowly path towards Garrosh and if they reach him they will become immune to any form of crowd control including interrupts and deal 200% increased damage. However, if you are, 3 bombs will spawn in phase one that will detonate after 10 seconds of no interaction, so you typically bounce this between two players. Swap Spring Blossoms and Reforestation to Embrace of the Dream. During the phase you will also have to deal with Fated Conjunction. This is where you will want to do significant damage as the boss will spawn Lich King, and any damage dealt to him is increased and will even damage Anduin. This mechanic will happen periodically throughout the fight. If they collide with a player they will deal a large amount of damage and reduce the targets movement speed for 7 seconds. Resto Druid spec talents are quite good and we get some interesting choices to make. All rights reserved. This can either be done by running far away from your typical play space or by having two assigned groups where you spread loosely around each other, making it easy for the bombs to clear the motes. When the bosses phase, they will have a unique buff/ability for 50 seconds. This is the dispellable debuff that knocks you away from players with the debuff. I definitely could have player better here, I was tired and definitely off my game. As a druid, you arent typically assigned to heal these; however, if you are, things like using ironbark to increase your hot is recommended on the first one to top it quickly because when you heal these seeds, you will get a healing increased buff, which stakcs 4 times, so its important you try and maximize this buff to the best of your ability.
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