level 30 holy shock aura damage

(12* Resist Lightning .blvl) + (4* Salvation .blvl) Overlay displayed at feet when active. Tooltip: The maximum Area Damage values now incorporate the maximum proximity damage bonus. WebThe Tesladin is a powerful Paladin build which uses two Dream runewords for a Level 30 Holy Shock aura improved by skill points invested in Resist Lightning and Salvation while the Paladin uses Conviction as his active offensive aura and Zeal to apply the damage quickly and repeatedly. His pulse damage against cows is 619-4443. After maxing Sacrifice, allocate all remaining Skill Points into Holy Shield instead of Zeal to boost your Chance to Block and Defense.Put 1 Skill Point into each of the following Skills:1. It carefully balances Damage, Magic Find, and Teleport mobility. Other farming spots might not be as effective due to Immunities or bad layouts. Tooltip: The maximum Area Damage values now incorporate the maximum proximity damage bonus. Area effect damage: 7-3,978. however you've got crap res, no ias using that setup, so gris is basically the best damage for a fairly rounded character. 2x dream = 2x level 30 holy shock, 2x dragon + 1x hand of justice = 3x level 44 holy fire aura. For the Hybrid build, max the Holy Fire Synergy Resist Fire after maxing Salvation. with gaming communities for over two decades. Diablo 2 Resurrected / Diablo 2 Community Forum. PURE ELDENRING PURE DIABLO PURE CYBERPUNK PUREDMG. WebActive / Passive. The Standard Dream Paladin uses an Act 2 Might Mercenary with The Reaper's Toll for Damage, -50% to Enemy Physical Resistance, and a Slow. Act5 recommended with Flickering Flame Dual Dream, Cresent Moon or Grief, Enigma, Raven Frost, 10 FCR Ring, Arach, 18 FCR Amu +2 Skill, Fanatism (yes, really! More expensive compared to the regular Dragondin and Fire Immune Monsters are very unfun for him, thats why I ranked him lower. Use Lightning Resist Charms to counteract its negative effect. Dual Dragon, HoJ, Griffons + Light Facet to boost Holy Shock Light Dmg, Raven Frost, Amu (Cats Eye, High Lord depending on Player count), 20as gloves, gore riders or tri res f r/w, Holy Shock 30+ (With Off Aura Charms), Fire+Light Sunder, zeal as primary attack skill, CTA+Spirit offhand. The following list highlights the best and worst Terror Zones for this build. A Paladin blessed with the power of this aura calls upon the power of the Light to strike forth at all enemies surrounding him. A Teleport Charges Amulet provides this variant with much needed mobility and repositioning ability given that we aren't using Enigma. Faster Block Rate does not need to be obtained for this build. and level 30 Lightning Mastery (+398% Lightning Damage) The mastery first applies to the aura damage: (1-1668) x 4.98 = (+5-8307 Lightning Damage on Attack) Then again when you actually perform a melee attack (5-8307) x 4.98 = (+25-41367 Lightning Damage added to your attacks) Is that how it works? But yea, you gain your self cast Holy Shock, which does pulse damage, most likly will overwrite the melee/range elemental buff from your lvl15 holy shock aura from dream. Charge3. Given that dual dreams provide lvl 30 holy shock aura with the following synergies: Per level: +12% resist lightning +4% salvation. Holy Lightning is the last of the three elemental damage auras. WebHoly Fire is the first aura that adds Elemental Damage to the Paladin's attack and deals periodic damage to enemies near the Paladin. The Hybrid variant uses Hand of Justice and Dragon to have a Level 30 Holy Fire Aura on top of the Level 30 Holy Shock Aura provided by double Dreams. Gear: 65 At high levels, this skill rapidly kills entire screens of Monsters in early Normal difficulty . #5 Tesladin Note: This feature currently requires accessing the site using the built-in Safari browser. WebTest run : no Mercenary, don't hits - easy kill mobs and elites Auras Stack: LV30 Holy Shock and LV30 Holy FIre Use Aura Conviction reduces the defenses and resistances of nearby enemies. IMO the 2nd best aura dmg dealing Paladin. Lvl 30 holy shock 1-1536 per strike 1-256 per tick, (If additively calculated) With lvl 20 salvation, thats 20 x 4% = 80% increase With lvl 20 resist lightning, thats 20 x 12% = 240%, (1-1536) x 320% -> 1-4915 damage per strike (1-256) x 320% -> 1-819 damage per tick. Summery: Eventhough with Enigma you dont have the problem of outrunning your mercs Conviction. #1 Shockerdin/Zeus Holy Shock is a Paladin Skill in Diablo II . As with the normal matchup bonewalls can be an obstacle, forcing the necro off of his preferred position next to puddles and other bullshit is key. WebDescription. These Charms also reduce YOUR Resistance against the sundered damage types! Level 52 holy shock: 42-23,868 damage. Users browsing Skills: No registered users and 5 guests. Level 52 holy shock: 42-23,868 damage. I'm curious about the AURA damage of holy shock. Note: FCR only controls the animation speed of the Character, and not any internal Cooldowns spells have. Holy Shock Damage Don't allocate any Stat Points into Energy. Diablo Wiki Im glad about your feedback/opinion. Salvation3. Requires level: 24 Below are the important breakpoints considered for this build. Holy Shock I tried using a belt for attack speed but in only brings you to 74% ias You can solve the attack speed problem with a Hustle pre buff tho (or mb even wear Hustle armor ?). Auradin (1948-7090 pulse dmg) Damage summery: On a Holy Shocker your pulse will do damage to counter replife and beyond. A Sorceress' Lightning Mastery or a Paladins natural invested points in both Resist Lightning and Salvation will increase the damage of the Holy Shock aura from the Dream which can result in a very high damage output for a relatively modest investment of skill points. Plays like a worse version of a Dragondin, not by much and is far more expensive, he is more about braging, can do P8 with survival gear, Tesladin (2-3970 pulse dmg) All Resistances +5-20 WebD2R Holy Shock Aura Build. Dragon auradins in 2.4. Given that dual dreams provide lvl 30 holy shock aura with the following synergies: Per level: +12% resist lightning +4% salvation. Theres also the possibility to switch from Enigma to Fortitude for extra Physical dmg. Periodically does Lightning damage to enemies within a radius. Zeal applies on-hit Lightning Damage from your Dream-granted Holy Shock. It is relatively high in the skill tree, and because of this has the greatest damage potential of the three auras. Keep that in mind and decide if the Mercenary is currently worth the cost. Synergies: Resist Lightning, Salvation, Fist of the Heavens. +% Lightning Damage. To speak in Numbers against p1 cows with lvl 25 conv: Dream helmet (Shock lvl15) = casts an aura (lvl 30) = 22335 Tick dmg + Testing of two Dreams shows that the two auras do stack, but it is unknown if level 30 Holy Shock is only double the damage of level 15, or if the damage is calculated as if you have two different Holy Shock auras. Other Stats: Only one Aura can be active at a time; Also adds Lightning Damage to attacks. Last Wish is ideal in that it provides a source of Life Tap for Life Sustain, Fade for Damage Reduction, All Resistances, and Curse Duration Reduction, and has high Crushing Blow. Act 2 Merc with Might, Reapers Toll, Tal Rashas Helm, Treachery Armor This Skill is capable of breaking monster Immunities. very expensive and not very powerfull, does more variable dmg but lacks in power, AOE isnt as big, is independent from Merc, zeal for melee dmg, CTA+Spirit offhand. Im playing an Aura based Paladin my self. Crack of the Heavens and Bone Break increase your damage against their respective Immunities. In order to maintain maximum Attack Speed on the Hybrid Dream Paladin, use an Act 1 Cold Mercenary with Faith for its Fanaticism Aura. At level 90, with normal raid gear, Holy Shock damage will be approximately equal. All rights reserved. Holy Fire Using Conviction on merc. The Auras available are based on what difficulty you hire the Mercenary from. Your Character is stuck in its attack animation until the maximum number of swings have been completed. We hope you enjoy this build! I have to complement my last comment. Zeal2. If i come across a Griffons I think ill give this a try. If you wanted to boost your Melee/Range elemental buff even further, you would do so with Holy Freeze, because there you would gain 803-815 additional damage from a lvl 28 Holy Freeze aura. Diablo Wiki 30 Holy Shock Damage This Mercenary reaches the 75% Increased Attack Speed Breakpoint for maximum Decrepify procs. Still testing things, tough. the most you can do in normal gameplay is 3x level 44 holy fire auras from dragon+dragon+hand of justice. For more information on the mechanics involved, check out our in-depth Resource: Breakpoints. The idea behind the build was to stack as much elemental dmg as possible. 48 FCR Bp makes him traverse quite quickly, especially in dungeons. That means any +skill or +fireskill does NOT increase the lvl of your Holy Fire from Dragon or Hand of Justice. Runeword Types. Durability: 420 Check out our post on Sunder Charms to learn more about these new Charms. Auras Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. Achieving the 48% Faster Cast Rate Breakpoint on your main weapon loadout with the help of items such as Trang-Oul's Claws improves the smoothness of Teleport repositioning. Reddit Holy shock aura in regard to light damage added to melee attacks, and with 2 level 30 radial auras, both working in the same time. They can be a front line tank, provide a pivotal Aura, and/or deal Physical Damage to kill enemies with Immunity to your Skill set. I also updated the Frostdin, because a +3 Holy Freeze Caduceus is hard to find, an alternative is Azurewrath with a cold Facet. Yea, the Tesladin just hits like a truck, which is better for boss killing and higher player counts. Consult the Hardcore" section for more detailed information. Holy Fire #4 Auradin Resist Lightning* While active, this Aura provides your Paladin and members of your Party with increased Lightning Resistance based on its Level. the same applies to a mercenary. Holy Shield already reduces the block animation to 2 frames through a hidden mechanic. Diablo II: Resurrected Dream Paladin Guide - Maxroll.gg Communities. +150-220 Defense Leave a comment on this entry; insightful information about the entry, pictures uploaded as attachments, and other useful info snippets are welcome. Wowhead The Dragondin has to fight more resistances, has a larger AOE with a larger conviction radius as well, but you need to charge around all the time, and he is slow in dungeons. Full Griswolds Set and put whatever Light facets you get in it, Seraphs Hymn, Natalyas Soul, Raven Frost, Bul-Kathos, Blood Belt with Light res, Lying of Hands or Dracus or lava Gout or Bloodfist or Sanders Taboo, Sundered Charm, Offensive Skillers, zeal for dmg, Demon Limb offhand, Allocate enough Stat Points into Strength to equip all of your gear. At high levels, this skill rapidly kills entire screens of Monsters in early Normal difficulty . I hope I picked the right numbers from maxroll. Resist Lightning2. In order to maintain maximum Attack Speed on the Mobility Dream Paladin, use an Act 1 Cold Mercenary with Faith for its Fanaticism Aura. Rune Words. Just as with the Standard Build, the Hardcore Dream Paladin uses an Act 2 Might Mercenary with The Reaper's Toll, Treachery, and Guillaume's Face.Note: For additional safety, use a Holy Freeze Mercenary for the extra Crowd Control it provides, or a Defiance Mercenary for a large Defense boost.

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level 30 holy shock aura damage